Updated: Jul 16, 2021

...wait, let me explain


I haven't been in the 24-hour heat of work for a long time now.



On the one hand it's been several years that I've started my own studio and I've been more involved in organising work, building a strong team and developing business (I'll write more articles on this in future). On the other hand we all lived in 2020 and we were forced to try a lot of new things and to step outside the usual routine. Home - work and work - home was a normal practice until 2020.

So I even missed 3D rendering.

But I will clarify, I missed the moment that does not often appear in my daily routine.

It's that rare moment when all the info from the designer is already in your hands, there are no questions left and you have time before the deadline at your disposal. Even if delivery is set for the next morning you are still cheerful and ready to create because your favourite client is waiting for your great renders to pass the baton further.


So, after several years of "hasteless" life as a project manager I found myself spending the night at the computer. I think many designers (not just the 3D crowd) know what I'm talking about. And in general, all of us, designers suffer from the problem of the correct allocation of time and priorities. And I'm not belittling time management in no way.



The essence of my message is as follows. Do not be afraid to return occasionally to the old routines in which you were a KING a few years ago, especially to those parts of it that are already in the past but are still loved. Since what happens to you today will also become the past someday...

It’s a great practice, for me, to remind yourself how great you were in the creative process you had gone through earlier. And to remain confident that in future steps to Olympus, everything will work out.


Since the beginning of the last year,


...it's been a common decision in the Realated Visual team that if our client requests help at the weekend we would be happy to organize such a work plan for our team to meet the unexpected needs of our common projects with clients.





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It would seem that my generation knows these simple things from childhood, when each of us played our favorite console game and mother shouted: "Are you coming down to eat!?" or

"Shut it down and get to your homework!"...

The most important thing at that moment was to save your game. It was crucial to secure the progress of life (nerves, skills, etc.) in a specific location or level. And I suppose I should have known better, since I was around for long and have worked with design programs for dozens of years. But the screw ups are still here.



Long story short: a couple of months ago I noticed that 3DsMax sometimes spends time on autobackups but won't find them anywhere when they are needed. Yesterday my young and yet unburdened by the phobia of losing a workfile mate discovered that three hours of his intense and productive work had been lost without trace somewhere in the dark side of the digital world.

No time to whine or ask if anyone knows how to help. The decision was taken immediately and harshly - we'll disable autobackups and do them manually. The project's work continued the same day since pre-fuckup drafts were on cloud.

Our young specialist is mad but not defeated, he dropped in this morning to do everything anew and he goes on almost unshattered by the incident and even wiser.

In 3dsMax we trust, but save your progress, folks, save your progress...

Have a productive year everyone!

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Updated: Sep 27, 2021

At the beginning of the year, we got the idea to set active communication with 3D industry colleagues and friends from all over the world.


We organise such chats mainly to find out how all these people are doing after the not-so-easy 2020, how they began their path in the 3D field and hear them out sharing their experience. We are sure this can be really useful to those who have just decided to choose the same carrier.


What this experiment resulted in you can see on our official YouTube channel in A Small Talk With a Big 3D Hero Tom Burkewitz.



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